CS: Vietnam 1948-1967

Campaign Series Vietnam is a new turn-based, tactical/operational war game that focuses on mid 20th Century conflicts in Southeast Asia.. AVAILABLE NOW!
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Campaign Series Middle East

CS: Middle East 1948-1985

Campaign Series: Middle East 1948-1985 is a tactical platoon-scale wargame that focuses on conflicts in the Middle East. Reimaged v. 2.0 Available Now
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CS: East Front III

Campaign Series: East Front III  is a work-in-progress  wargame title by Campaign Series Legion. In the works.
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Our Latest Blog Posts

Ode to Alan R. Arvold

Having just uploaded another set of Avalon Hill's PanzerBlitz boardgame situation conversions to TheBlitz wargaming club's scenario database, I...

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In Case You Missed It:

Uncle Ho’s Hideout #10 – US Interdiction Against Trail

In Uncle Ho's Hideout series, David Galster shares some of his tips and techniques in scenario research and design for CS: Vietnam. Dear Compatriots, Did you know that there was yet another name for the Ho Chi Minh Trail? Indeed, the MACV nicknamed it "Sullivan's...

Uncle Ho’s Hideout #4 – Indochina Topographical Maps

In Uncle Ho's Hideout series, David Galster shares some of his tips and techniques in scenario research and design for CS: Vietnam.  Well Komrades, There are some good sources of topographical maps to use in making Vietnam maps. The Series L-7014 (Vietnam,) and L-7015...

Marshall Budyonny’s Dacha #6: STAVKA Orders

My fellow Vsadniks, You might by surprised to know that STAVKA is not an acronym. It is a Russian word that means "general headquarters." Stavka orders contain a wealth of historical information about the Red Army during the Great Patriotic War. This is a primer on...

de Lattre’s Line #1: Day River Campaign

Mes amis des jeux de guerre, This new series covers the Day River Campaign of 1951 in Indochina. This first issue gives the political and miltary strategic situation and how that motivated subsequent actions by the Viet Minh. Overview The Day River Campaign was a Viet...

CS Graphics Under the Hood #2 – Open Terrain and Ground Conditions

Let's continue from the first post of the series, Biomes and Regions, into our very basic building blocks, the Open Terrain tiles, and how they interact with Ground Conditions, available in Scenario Editor. Open Terrain First, a look at the tiles themselves. This time...