Our latest official update for Middle East is available to download and install from the following areas:
- The Check for Update button on the game launcher (recommended for ease of use)
- My Page at Matrix.com (opens in a new tab, requires Matrix login)
- The download section on the product page (opens in a new tab)
- Direct FTP download (initiates an immediate download)
Important! Before installing, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them.
We are excited to announce that with the release of the Campaign Series: Vietnam 1.31 update last week, we have now brought the Middle East game up to the same standards.
A big thank you to everyone who participated in the Public Beta testing of the 2.31 update; your support is greatly appreciated.
Here’s the changelog per the latest 2.31 manual:
17.1 Middle East Update Log for 2.31
17.1.1 Errata
- Help – About dialog erroneously displays version as 1.31.02, instead of 2.31.02.
17.1.2 Enhancements
- Implemented a message to display a confirmation of the changed Action Speed.
- Objectives now display or obscure their values based on whether Enhanced Fog of War optional rule is selected.
- Changed Double Value objectives to display the controlling side and award the vale to the side controlling it when the scenario ends.
- Changed turn-by-turn Single value objective to be cumulative.
- Background music now always plays either neutral or side-specific tracks only. The 50% chance for ambient combat sounds in-between has been removed.
- Added hex side slopes to 2D maps when elevation changes.
17.1.3 Fixes
- Fixed a bug where Side B was not able to see Single Value Objective values.
- Fixed issues with entering and exiting a Pontoon Bridge hex (introduced in CSME 2.30).
- Assaulting a hex now reveals any possible unrevealed fortifications in place.
- Loaded rafts can now move into shallow water and onto land and unload their passengers at either location (introduced in CSME 2.30).
- Removed Play Campaign button from the front end as the Linked Campaigns are no longer supported from CSME 2.30 (potential to be returned in the future).
- Fixed a situation where a carrying unit was able to move into a village but subsequently unable to move out.
- Fixed a bug where the background music would only play one track or sound file (introduced in CSME 2.30)
- Fixed an Assault CTD bug occurring when Leader(s) are present under certain circumstances.
- Fixed a bug where, during Play-by-Email opponent phase replays at night, some opponent units that moved should have remain concealed were displayed for the duration of the replay (introduced in CSME 2.30)
17.1.4 Graphics
- Added slope graphics.
- Revised aircraft graphics (thank you, Kevin!).
- Added new scenario header graphics for new scenarios.
17.1.5 Data
- Minor Platoon file updates various nations.
- Minor Weapon file updates.
- Edited the Middle East Sounds.dat to reflect there are three, not two songs each for Side A, B and Neutral background music play.
- Sirte 1985 scenario descriptions now come with correct [PLAY MODE] information..
17.1.6 Scenarios
- All scenarios that were previously part of Linked Campaigns are now available as individual scenarios ( ~ two dozen new scenarios)
17.1.7 Mods
- Added new iteration of MausMan 3D Map Graphics mod
- Added MausMan 2D Desert Natural Terrain Gradients
- Added MausMan 2D Mediterranean Natural Terrain Gradients
17.1.8 Manual
- The manual has been revised to the 2.31 UPDATE.
The announcement post by Matrix Games can be found here (opens a new tab to Matrix Games Vietnam forum)
We hope you enjoy these latest updates and enhancements!




