CS Vietnam 2.10 and Middle East 3.10 Officially Out — Save 50% on Both Games

Campaign Series Vietnam Middle East Cover Art

Good day, Grognards!

It’s time for another update announcement and this time it’s the real deal! We are pleased to announce the official releases of our latest updates for both Modern Wars titles:

  • Campaign Series: Vietnam 2.10.20
  • Campaign Series: Middle East 3.10.20

Important reminder before updating:

  • Please disable any mods you may have enabled via JSGME.
  • If you’ve opted for legacy map graphics by renaming the 3D_OLD folder, be sure to switch back to the new stock graphics before updating. For more details, see the Release Notes section titled Enabling Old 3D Map Graphics.

Downloads

  • For Vietnam 2.10.20, you can download the update from the announcement (link to Matrix Games forum), or from your Campaign Series Vietnam File Downloads in the Matrix My Page section.
  • Similarly, for Middle East 3.10.20, the update is available in the announcement (link to Matrix Games forum), or from your Campaign Series Middle East File Downloads in the Matrix My Page section.

Thank you all for your continued support, this is a living game, and your feedback helps shape it every step of the way. Enjoy the new releases!

And wait, that’s only half the story

Holiday Sale: Campaign Series Games 50% Off

Matrix Games Holiday Sale 2025

For the very first time, Campaign Series: Vietnam is available at half price — or even less if you choose the Middle East + Vietnam bundle, which adds an extra 10% discount on both titles. Go get yours while supply lasts! (January 6th, that is).

The full Matrix Games Holiday Sale Catalogue is available HERE.

Wishing everyone a wonderful December, and happy wargaming!

– The Campaign Series Legion

Campaign Series: Vietnam 2.10 and Middle East 3.10 Public Betas Now Live

Campaign Series Vietnam Middle East Cover Art

Good day, Grognards, it’s time for yet another update announcement! The busy bees here at Campaign Series Legion are happy to announce the immediate availability of Public Betas for both of our Modern Wars titles. The official releases are scheduled for mid-to-late November, so we have a couple of weeks before handing off the final files to Matrix for the official updates, all going well. As always, your feedback is greatly appreciated!

Before you commence, a quick reminder: Please disable any mods you may have enabled via JSGME before installing the update. Also, if you’ve opted for legacy map graphics by renaming the 3D_OLD folder, be sure to switch back to the new stock graphics before updating. For more details on this, see the Release Notes section titled Enabling Old 3D Map Graphics. This is important!

Downloads

Change Log 2.10.0 / 3.10.0 (October 21st, 2025)

Here is the Change Log for the 2.10.0 and 3.10.0 public betas now available:

Enhancements

  • Added a new full-hex Airstrike option that targets all defending units within a selected hex. This capability is now active for all Napalm airstrikes.
  • Added multi-display support for the “Scrolling – Screen Edge” option. Scrolling now activates only when the cursor is on the same display as the game window. Note: the horizontal (left-right) screen edge hot spot is intentionally wider than the vertical (up-down) one, to allow easy access to the Menu (top) and Toolbar (bottom) without accidentally triggering scrolling. This may make vertical dual-monitor setups less responsive for edge scrolling, but it’s by design—horizontal dual monitors are assumed to be the more common configuration among players.
  • Updated all fonts in the game engine to use Windows system defaults. Previously, in-game text was rendered in Arial, while map labels used Times New Roman.
  • Introduced a stand-alone application for viewing Scenario Briefings and other large-format reports generated via the Report function.
  • Introduced as an option a stand-alone IntelFeed application to stream all operational messages, including Damage Reports, Assault Status, AI Reports, and Command Reports.
  • Implemented a callback mechanism in the new IntelFeed and Scenario Briefing dialogs that renders any hex coordinate enclosed in square brackets as a clickable hyperlink. Selecting the link shifts the map hotspot to the specified coordinates.
  • Refined the “Damage Results” section in the Options Menu for improved clarity and usability.
  • Added an “Exhaustive Details” setting to the “Damage Results – Report Details” submenu, providing more granular information.
  • Enabled the previously unused Exhaustive Damage Results detail level for IntelFeed reporting only. When selected in conjunction with the legacy Damage Results dialog, the system defaults to the “High” detail level, as the “Exhaustive” setting is excessively verbose and unsuitable for pop-up display.
  • Added a new mouse tooltip feature in Move mode. When hovering over a unit on the map, its name and organizational affiliation are now displayed as a tooltip. Enemy unit information is also shown, provided the game is played with either No Fog of War or Standard Fog of War settings.
  • Revised the toolbars to include a toggle for unit tooltips. This replaces the previous three-button layout of Unit List | Unit Handbook | Manual with a new configuration of Unit List | Tooltips | Unit Handbook.
  • Revised the Unit Handbook dialog: now movable and uses the system font throughout. It cycles through all units in the same hex, with added support for keyboard arrow keys. Carrying and passenger units are now clearly identified. When EFOW is enabled, enemy units are not displayed. As a result of these updates, the Unit Handbook is no longer accessible from the Organization Editor.
  • Revised the Scenario Information dialog: now movable and uses the system font throughout.
  • Revised the Command Report and Damage Results dialogs to adopt standard system formatting. Added right-click functionality to both dialogs, enabling them to be closed in that manner as well.
  • Revised the Options – Hex Outlines pop-up menus for improved clarity.
  • Created a new Unit List side panel layout with wider unit cards that display unit status using both clear text and icons. Simplified the panel’s bitmap usage to just three backgrounds: unitcards (side A/B), terrain infobox, and a blankbox for the remaining height.
  • Added a vertical scroll bar to the Unit List.
  • Updated the Options – Unit List pop-up menus to align with the new Unit List layout.
  • Revised color handling across all games to ensure each uses its assigned US MERDC camouflage pattern colors. This is now applied consistently to all dialogs and map label text.
  • Reintroduced Options > Labels > Opaque, enabling map labels with an opaque white background. Combined with Labels > Transparent, this works well on large maps containing numerous labels, unlike Transparent Enhanced, which is more resource-intensive.
  • Reintroduced the toggle to stop 3D map animations when opaque labels are active, as the two features interfere with each other.
  • Updated the front-end launcher app to adopt the same two-tone list view style used in the game engine.
  • Added a check to organization name output in the Unit Handbook, Unit List, and tooltips: names are now truncated when a “NN -” pattern (e.g. “64 -“) is detected.
  • Renamed Commander (leader) units as Command Posts. With the larger maps typical to many scenarios, each CP was altered to extend its parent HQ’s command radius by twice its own strength now.
  • Added logic to the Organizations Editor to assign a relative rank to each CP’s commanding officer—ranging from LTC for Battalion CPs to GEN for Army CPs.
  • Revised old or missing Leader<nationid>.oob files by asking ChatGPT for the 20 most common surnames per nation. These surnames are now randomly selected when placing a CP in a scenario organization file (*.org). For example, a
  • US Battalion CP may appear as LTC Smith, while a US Brigade CP might be BG Jones. Disclaimer: Any resemblance to real persons, living or deceased, is purely coincidental.

Fixes

  • Refined Engine AI logic for autonomous Indirect Fire targeting. Added a validation check to ensure the target hex contains a spotted enemy, preventing inefficient map-based fire. Scripted or player-assigned targets continue to function as intended.
  • Fixed a crash-to-desktop (CTD) that could occur during specific Assault combat results when friendly troops advanced into a hex occupied also by an enemy air unit or units.
  • Temporarily disabled “Scrolling – Window Edge” due to a Fire Mode bug causing unintended map shifts. Will be re-enabled once the issue is resolved in a future update.
  • Corrected icon-action mismapping in the “Static All” toolbar mode (ungrouped view).
  • Resolved a CTD triggered by missing 3D unit images. A placeholder marker (yellow background with exclamation mark) is now shown instead.
  • Streamlined error handling in Organization Editors by removing redundant dialog boxes. Errors are now logged exclusively to edorg.log.
  • Fixed a bug preventing mineclearing units from clearing IEDs as intended.
  • Resolved a 3D mode issue introduced by the new Roaming mode, where targeted units were not properly highlighted. Targeting tooltips have also been updated for improved accuracy and detail.
  • Resolved an issue that caused 3D unit image highlight outlines to leak into next available highlight color.
  • Fixed a path resolution issue in the Scenario Editor that prevented it from finding map and organization files in Scenarios subfolders.
  • Fixed three Tournament scenarios that were incorrectly referencing a non-existing version of commendations. (CS: Vietnam)

Graphics

  • Revised all 3D Unit Bases for all nations, including the Objectives icons to use “brass plates” for displaying objective values.
  • Major revision to the new 3D map graphics introduced with the reimagined games. Updates include enhanced visuals for Structures, Slopes, Trees, Vegetation, and basic open terrain across various ground conditions, as well as redesigned Markers
  • Fixed French 2D counters that were leaking background color along the counter edges.

Note that the Scenarios section change log in Matrix Games forum announcements was accidentally left in place on our Release Notes from 2.00 / 3.00 Change log, sorry about that. There is no new Scenario content in this release.

Your feedback is appreciated!

If possible, please post your comments on the Matrix Games forum for easier access. The comment system on our site is quite complex due to filters in place to prevent bots from posting spam and other nonsense.

Edit / October 26th: Please find the Matrix community forums from the links below:

 

With best wishes,

  • The Campaign Series Legion

 

 

 

Campaign Series: Vietnam 2.00.03 and Middle East 3.00.03 Updates are out now

Campaign Series Vietnam Middle East Cover Art

Hi everyone, we are pleased to announce the public release of the latest updates: Campaign Series: Vietnam v2.00.03 and Campaign Series: Middle East Version v3.00.03.

These updates follow an event-free Public Beta period with versions 2.00.02 and 3.00.02.

What is new?

These updates are aimed at resolving the ‘white screen’ issues reported by a few players. The problem was likely triggered by a Windows update and resolved by downloading the latest NVIDIA drivers from their official site. However, we’ve also added a code segment to further mitigate any potential issues.

Enhancements

  • Added a code segment to resolve an issue where some users encounter a “white screen” map in game dialogs. The issue is related to Intel drivers in hybrid systems (typically Nvidia + Intel), mostly affecting laptops. The new code now forces the use of AMD and NVIDIA graphics cards by default, unless the users choose otherwise. Note: due to unique system configurations, this solution may not cover all cases.
  • The game launcher now starts both the Scenario Editor and Organizations Editor in non-encrypted mode (using the command line parameter -X) to support editing user-created content.

Fixes

  • Corrected several 2D terrain map images that had incorrect colours.
  • Fixed a bug that could cause a crash to desktop when an aloft enemy air unit was present at the target hex during certain Assault combat results.
  • Fixed the CanAscend() check so that passenger Action Points no longer affect the outcome.

Installation

IMPORTANT NOTE: before installing any new updates, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them.

The easiest way to apply the updates is through the game launcher—just click the ‘Check for Updates’ button.

Or, you can download the Remastered Updates from the store page or by navigating to the File Downloads section under My Page and downloading them from there.

To have enough options, please find the direct download links from Matrix FTP servers below:

Official release announcements by Matrix Games

Clicking the image below will open the respective announcement post on the Matrix Games website:

Campaign Series Vietnam Remastered Edition

Campaign Series Vietnam Remastered Edition v 2.00.03

Campaign Series Middle East Remastered Edition

Campaign Series Middle East Remastered Edition v 3.00.03

 

We hope you enjoy these latest versions of Campaign Series games! 

With best wishes,

  • Campaign Series Legion team.

Campaign Series: Vietnam v2.00 Public Beta Now Available

Campaign Series Vietnam

We are happy to announce the immediate availability of the 2.00 Public Beta for Campaign Series: Vietnam.

This major update introduces significant improvements, including a revamped front-end UI for scenario selection, updated map graphics, and enhancements to in-game dialogs. It marks an important milestone as a new baseline for future updates.

For comprehensive details about this beta, including installation instructions and critical notes regarding the incompatibility of older save files, please refer to the official post and the accompanying release notes:

If you’d like to share your thoughts on this update or run into any issues affecting your gameplay, please post in the Matrix Games Vietnam forum for a quicker response. (As a heads-up: Due to spam-bots, comments on this site need to go through a manual approval process before they become public.)

Best regards,
The CS Legion Team

Campaign Series: Vietnam 1.31 Update Available Now

Campaign Series Vietnam

Our latest official update is available to download and install from the following areas:

Important! Before installing, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them. 


We are humbled to present our first official game update since the passing of our lead programmer, Robert ‘berto’ Osterlund. It has been a while, but we are grateful and happy to be back in business. Thank you to everyone who participated in the Public Beta testing of the 1.31 update; your support is greatly appreciated.

Here’s the changelog per the latest 1.31 manual, including six brand new 1968 TET Offensive scenarios now that the game era is extended from 12/1967 to 12/1985:


 

17.1 Vietnam Update Log for 1.31

17.1.1 Errata

  • No errata for 1.31

17.1.2 Enhancements

  • Extended CS Vietnam end date from 12/1967 to 12/1985.
  • Implemented a message to display a confirmation of the changed Action Speed.
  • Objectives now display or obscure their values based on whether Enhanced Fog of War optional rule is selected.
  • Changed Double Value objectives to display the controlling side and award the value to the side controlling it when the scenario ends.
  • Changed turn-by-turn Single value objective to be cumulative.
  • Background music now always plays either neutral or side-specific tracks only. The 50% chance for ambient combat sounds in-between has been removed.
  • Added slope hex sides to 2D maps to better depict elevation changes.

17.1.3 Fixes

  • Fixed a bug where Side B was not able to see Single Value Objective values.
  • Fixed issues with entering and exiting a Pontoon Bridge hex (introduced in 1.30/2.30).
  • Assaulting a hex now reveals any possible unrevealed fortifications in place.
  • Loaded rafts can now move into shallow water and onto land and unload their passengers at either location (introduced in 1.30/2.30).
  • Removed Play Campaign button from the front end as the Linked Campaigns are no longer supported from Middle East 2.30 (potential to be returned).
  • Fixed a situation where a carrying unit was able to move into a village but subsequently unable to move out.
  • Fixed an Assault CTD bug occurring when Leader(s) are present under certain circumstances.
  • Fixed the bug where background music would only play one track or sound file (introduced in 1.30/2.30).
  • Fixed a bug where, during Play-by-Email opponent phase replays at night, some opponent units that moved should have remain concealed were displayed for the duration of the replay (introduced in CSVN 1.30)

17.1.4 Graphics

  • Added new 2D slope graphic files with ten elevation colour variants.
  • Revised aircraft graphics (thank you, Kevin!).
  • Added new scenario header graphics for new scenarios.

17.1.5 Data

  • Minor Platoon file updates various nations.
  • Minor Weapon file updates.

17.1.6 Scenarios

  • Included six new TET related scenarios.
  • Revised several additional Lua file errors.
  • Revised several additional map file errors.
  • Revised a number of scenario descriptions.

17.1.7 Mods

  • Added a new iteration of MausMan 3D Map Graphics mod.
  • Added MausMan VN 2D Map Natural Terrain Gradient graphics mod.
  • Added slope graphics to both 2D – Hypsometric mods.

17.1.8 Manual

  • The manual has been revised to the 1.31 UPDATE.

 


The announcement post by Matrix Games can be found here (opens a new tab to Matrix Games Vietnam forum)

We hope you enjoy these latest updates and enhancements!